![]() ![]() ![]() I should've known, but couldn't, because there's no way to tell what Star Cards are in play until you're dead.Īnd most of them aren't fun. Ah, we played rock, paper, scissors, but they had a Super Lava Rock that sets paper on fire. I can't say exactly how much of a boost you get from Star Cards-as in, specifically how much faster ability recharge times are with the Resourceful card-but even if they're only slight boosts, they create the possibility to interpret deaths as power imbalances. It's complicated, like Call of Duty's perks but craftable, purchasable, and upgradeable, and rewards high level players with seemingly significant advantages over new players.Ĭhoosing between increasing the total health of my AT-RTs or reducing the damage they take or increasing the speed at which they auto-repair is comically dull. Star Cards can replace a stock ability with a new one-for instance, the Assault class can replace their grenade with an Acid Launcher-or buff an existing ability or stat, such as by decreasing all ability recharge times. Without spending any cash, I've been earning Credits and loot boxes at a good clip, and have started building a decent collection of Battlefront 2's primary customization element, Star Cards.Įach class, vehicle, and character can equip up to three Star Cards, starting with just one until you level the class up enough to unlock the other two. You can also buy loot boxes with Crystals, the premium currency. ![]() Playing matches and achieving simple milestones (eg, scoring your first five kills in any multiplayer mode) earns Credits, which can be used to buy loot boxes and Hero characters. As the defenders, if you win too soon (say, by destroying the MTT in the first stage on Theed) you may not earn enough points to have that moment in the spotlight-it's weird that your objective is to end the game before something fun happens. That's fun, but the bulk of each match feels like a struggle to get there, rather than a struggle to win. In that case, all the other players become fodder in your narrative as you struggle to stay alive for as long as you can, slicing up extras while fending off the other team's lead actors. 40 players charging into opposite sides of the throne room on Theed, for instance, creates a mess of bodies to carefully navigate-peek your head in, spam a grenade, score a few kills if you can, die in the confusion. The mishmash of trooper abilities and AT-STs and Y-wings and Han Solo is silly and spectacular, but more serious than it sounds. Right now, I'm unsure if I want to recommend the chaos. ![]()
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